Simple and fast shader for SkyBox.
You can make a skybox of any color. The skyline in SkyBox can be at any angle at your discretion.
This is a simple pool for optimizing object loading.
All objects in the pool are loaded during initialization, and then retrieved from the pool and returned back to the pool without sacrificing performance.
This prototype of the game is completely playable, but nevertheless, this is not a complete game.
The source contains all the tools for the development of the game, but you need the above-average programming skill.
Features: infinite procedurally generated world, almost complete destructible of everything, a very large number of NPCs (up to 1000 in one star system), battles involving hundreds of NPC, gravity is an important game element.
Two types of water. Supported rendering path deferred and forward.
This shader is suitable for scenes where water is not a key element of the scene, but a decorative element.
Simple and fast sky. The asset includes two shaders and a simple script.
There is an example in the asset that allows you to quickly understand how to use the sky in your project.
Customization of wind and other parameters of the shader.
The script is written according to the calculation of the average value in mathematics.
The script makes a smooth change in the alpha channel values. You can change the alpha channel for several texts at once by setting different parameters.