#NVJOB DevLog

Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC

This is a demonstration of the work of #NVJOB shaders in conjunction with the Unity Viking Village.

Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC

One Night

This game is at an early stage of development.
It will be a small game, it will have a small town with several houses available for research, and a procedural forest.

#NVJOB One Night

Rain Voice Note

Voice notepad for typing using voice using a microphone (Speech To Text).
This is an open source WEB application made using CW Frame and Google Cloud Speech API.

NVGen - procedural world generation tools

NVGen is a set of scripts and tools for generating procedural worlds during the game. Worlds are not generated in the Unity editor, but in real time in the game itself.
All test builds of games based on NVGen are codenamed "Go to the light".

Lost Rain 001. Fallen World

Development stage: prototype (this project is temporarily frozen)
Survival actions. For Android.

#NVJOB Lost Rain 001. Fallen World

Web app for playing with a smart toy Furby

This is a web application for playing with a smart toy Furby through any browser (except IE).
The application works with any version of Furby, but has only basic basic functions.

S7-200 + fast encoder + simple-scada

Test of the old Simatic S7-200 PLC, working with the fast encoder, OPC PC Access OE and Simple-Scada.

(C) Copyright 2016-2019 #NVJOB
Nicholas Veselov - independent software and assets developer
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