I decided to temporarily freeze the project (2017). I changed my mind about focusing on mobile platforms. I do not like the level of graphics that is in the game now. I have a lot of experience in terms of implementing cool effects and graphics, but mobile platforms are still too weak for me to implement everything I want.
The game will be redesigned from scratch, it will be based on my procedural generation engine. The game currently uses the Unity static landscape.
At the moment, my procedural generation engine works well with the forest, but not very well with the city (in my free time, I work on improving the engine). I will continue to work on the game after I finish working on my procedural generation engine.
GAIA for Unity is not suitable for my tasks, since GAIA cannot generate terrain in real time and cannot create cities. GAIA is still a tool for the editor, but not a real-time procedural generation engine.
There are two cybernetic races, it's Rain and Spark. Between these races there is a war.
During one of the battles, one of the ships of Spark falls onto an abandoned planet.
But, after a while, staying on the planet, android Spark version 397 understands that there is someone else on the planet.
This is Rain version 001. This version was lost a very long time, thousands of androids disappeared for an unknown reason ...