#NVJOB FPS Counter and Graph

FPS counter has a buffer in which it stores values, then the mean arithmetic value is calculated from these values.

For Unity version of at least 2019.1.8 (64-bit)
Current version 1.2
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- The graph is drawn after a given time (graphUpdate variable), and not once per frame.
- Coroutine responsible for drawing the graph is run once in void Awake ().
- Graph lines are stored in a static pool and are subsequently taken from there and returned there.
- You can use FPS counter as a class by calling it from anywhere else.

// You can use the FPS counter as a class. public class Example : MonoBehaviour { using UnityEngine; void Update() { print(StFPS.Counter(60, Time.deltaTime)); } }
#NVJOB Nicholas Veselov (nvjob.github.io) | FPS Counter and Graph Unity Asset


This project is licensed under MIT License
(C) Copyright 2016-2019 #NVJOB
Nicholas Veselov - independent software and assets developer
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