Simple Boids is a simulation of the behavior of flocks of birds and fish.
This technology is not real Boids, it's pseudo Boids (not mathematical model), but the basic Boids rules (separation, alignment, cohesion) are followed.
Water Shaders V2.x are fast and easy water shaders running on mobile and desktop platforms. The asset includes two shaders, Specular and Surface. In shaders, real-time reflections are implemented.
This is a shader for SpeedTree version 8.x for Unity. The shader has advanced settings compared to the standard Unity shader for SpeedTree. Using this shader, you can adjust the wind (speed, amplitude, swaying branches, etc.).
This is a shader for SpeedTree version 7.x for Unity. The shader has advanced settings compared to the standard Unity shader for SpeedTree. Using this shader, you can adjust the wind (speed, amplitude, swaying branches, etc.).
This is an extended version of the STC8 shader. The STC8 Pro shader support Instanced Indirect from Vegetation Studio Pro. The shader has advanced settings compared to the standard Unity shader for SpeedTree. Using this shader, you can adjust the wind (speed, amplitude, swaying branches, etc.).
STC8 Toon is an advanced, very fast toon shader for SpeedTree 8. The STC8 Toon shader support Instanced Indirect from Vegetation Studio Pro. This is a shader for SpeedTree version 8.x for Unity. The shader has advanced settings compared to the standard Unity shader for SpeedTree. The shader fully functions in Forward Rendering and Deferred Rendering.
Two types of water. Supported rendering path deferred and forward.
This shader is suitable for scenes where water is not a key element of the scene, but a decorative element.
Simple and fast sky. The asset includes two shaders and a simple script.
There is an example in the asset that allows you to quickly understand how to use the sky in your project.
Simple and fast shader for SkyBox.
You can make a skybox of any color. The skyline in SkyBox can be at any angle at your discretion.
This is a simple pool for optimizing object loading.
All objects in the pool are loaded during initialization, and then retrieved from the pool and returned back to the pool without sacrificing performance.
This prototype of the game is completely playable, but nevertheless, this is not a complete game.
The source contains all the tools for the development of the game, but you need the above-average programming skill.
Features: infinite procedurally generated world, almost complete destructible of everything, a very large number of NPCs (up to 1000 in one star system), battles involving hundreds of NPC, gravity is an important game element.
FPS Counter and Graph is a frame counter that saves the time of each frame for a specified period of time and calculates the average fps, minimum and maximum fps from the obtained values.
This is a small set for UI effects. The asset includes two shaders, one shader for text, the second for sprites, and also includes a script that changes the transparency of the text.
This is a set of shaders for 2D games and UI. The kit includes shaders: Jelly Sprite, Pixelation, Offset Wall, Sprite (with additional settings), Unlit Cutout.
Is a class with a built-in base. Seven types of generated names: Female Old, Female New, Male Old, Male New, Female Fantasy, Male Fantasy, Sci-Fi.
This is a simple Slender model. The quality of the model is average.