Scripts and shaders for Unity

Unity Viking Village + Water Shader, Dynamic Sky, STC

This is a demonstration of the work of shaders in conjunction with the Unity Viking Village.

Unity Viking Village + Water Shader, Dynamic Sky, STC. Free Unity Asset. Nicholas Veselov Unity Developer. Николай Веселов Unity Разработчик Санкт-Петербург.

Unity Post Processing Stack Classic PPSC (Built-in Render Pipeline)

This is the first version ("classic") of the Post-processing stack that was removed from the Unity Asset Store due to incompatibility with newer Unity versions.
I introduced some changes that fix incompatibility with newer versions of Unity. I also reduced the size of the asset (size 3Mb).

ScreenShot (for Unity)

Script to create screenshots. You can take single screenshots and screenshots in automatic mode.

Shader for Unity SpeedTree. Old, Legacy

Customization of wind and other parameters of the shader.

Unity GUID Regenerator

Forcing a GUID to regenerate/refresh.

SC Shaders Old, Legacy

BlinnPhong shader package.

Transform bones during animation playback (for Unity)

Transforming bones using a script during animation playback. This simple script allows you to rotate an animated object.
Only works with Animation Type - Humanoid.

Spawn using Physics.RayCast (for Unity)

Random spawn of objects above the ground using Physics.RayCast.

Hide cursor in Unity

A small script to lock and hide the cursor in Unity.

(C) Copyright 2016 #NVJOB. Contact: nvjob.dev@gmail.com
Nicholas Veselov Unity developer
Николай Веселов независимый разработчик Санкт-Петербург