Unity Post Processing Stack Classic PPSC (Built-in Render Pipeline)

This is the first version ("classic") of the Post-processing stack that was removed from the Unity Asset Store due to incompatibility with newer Unity versions.
I introduced some changes that fix incompatibility with newer versions of Unity. I also reduced the size of the asset (size 3Mb).
I like this version of the Post-processing stack and I use it mainly in my projects. Therefore, I will try to support this version, for compatibility with current versions of Unity.

Only Built-in Render Pipeline.
For Unity version of at least 2019.1.8 (64-bit)
Current version 1.x
Download from GitHub Download Package (PPSC.unitypackage) Report a Problem / Issue Tracker / FAQ

Information

The post-processing stack is an effect that combines a complete set of effects into a single post-processing pipeline.
This has a few advantages:
- Effects are always configured in the correct order.
- It allows a combination of many effects into a single pass.
- All effects are grouped together in the UI for a better user experience.
The post-processing stack also includes a collection of monitors and debug views to help you set up your effects correctly and debug problems in the output.

Unity Post Processing Stack Classic (PPSC) v1.x (Built-in Render Pipeline). Nicholas Veselov Unity Developer. Николай Веселов Unity Разработчик Санкт-Петербург.
(C) Copyright 2016 #NVJOB. Contact: nvjob.dev@gmail.com
Nicholas Veselov Unity Game Developer
Николай Веселов Unity Разработчик Санкт-Петербург