Shader for Unity SpeedTree Old, Legacy

Shader for Unity SpeedTree. Old, Legacy. Free Unity Asset.

This is an old version of the shader.
This shader will no longer be supported and updated. Use the new version.

New versions:
STC7 (Advanced Shader for Unity SpeedTree 7)
STC8 (Advanced Shader for Unity SpeedTree 8)
STC8 Pro (Advanced Shader for Unity SpeedTree 8, Vegetation Studio Pro)
STC8 Toon (Advanced Toon Shader for Unity SpeedTree 8, Vegetation Studio Pro)

Customization of wind and other parameters of the shader.

Only Built-in Render Pipeline.
For Unity version of at least 2019.1.0 (64-bit)
Download from GitHub Report a Problem / Issue Tracker / FAQ
This shader does not work with SRP (HDRP, URP)!

Shader features:

- Complete customization of the wind.
- Higher performance than standard Unity SpeedTree shader.
- Support for Occlusion Map, adjust the intensity of the Occlusion Map.
- Adjust the intensity of the Normal Map.
- Support Specular Color, Shininess adjustment.
- Adjust Shadow Cutoff. For artistic purposes or to increase productivity.
- Adjust Ambient Lighting.
- Adjust the color, brightness and contrast.

Shader for Unity SpeedTree. Old, Legacy. Free Unity Asset.




License

This project is licensed under MIT License
(C) Copyright 2016 #NVJOB. Contact: nvjob.dev@gmail.com
Nicholas Veselov Unity Game Developer
Николай Веселов Unity Разработчик Санкт-Петербург