Shaders Settings (/ Water Shaders V2 / Water Specular)
Albedo Settings
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Albedo Texture 1 - basic texture for water.
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Albedo Color - main color of the water, but depends on "Albedo Intensity", "Albedo Contrast" and the colors of Albedo Textures. HDR.
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Albedo 2 Enable - enable Albedo Texture 2, disabled by default. Texture 2 mixes with texture 1.
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Albedo Texture 2 - secondary texture for water.
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Albedo 2 Tiling - texture 2 tiling relative to texture 1.
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Albedo 2 Flow - motion of texture 2 relative to motion of texture 1.
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Brightness - overall intensity Albedo.
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Contrast - overall albedo contrast
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Shininess - specular shininess.
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Specular Color - specular Color, HDR.
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Soft Factor - amount of water depth. Lower the value, the more transparent.
Normal Map Settings
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Normal Map 1 - basic normal map texture 1 for water.
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Normal Map 1 Strength - intensity of normal map texture 1.
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Normal Map 2 Enable - enable mormal map texture 2, disabled by default. Normal map 2 mixes with normal map 1.
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Normal Map 2 - secondary normal map for water.
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Normal Map 2 Tiling - normal map 2 tiling relative to normal map 1.
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Normal Map 2 Strength - intensity of normal map texture 2.
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Normal Map 2 Flow - motion of normal map 2 relative to motion of normal map 1.
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Micro Waves Enable - turn on micro waves. Micro waves depend on normal map 2.
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Micro Waves Scale - size of micro waves.
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Micro Waves Strength - intensity of micro waves.
Parallax Settings
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Parallax Enable - enable parallax, disabled by default.
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Parallax Amount - amount of parallax.
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Parallax Flow - parallax flow rate.
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Parallax Normal Map 2 Offset - degree of parallax offset for normal map 2.
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Parallax Noise Gain - rigidity of parallax waves.
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Parallax Noise Amplitude - height of parallax waves.
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Parallax Noise Frequency - frequency of parallax waves.
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Parallax Noise Scale - size of parallax waves.
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Parallax Noise Lacunarity - lacunarity of parallax waves (gives the difference between waves).
Reflection Settings
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Reflection Cubemap Enable - enable reflection cubemap, disabled by default.
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Reflection Cubemap - reflection Cubemap.
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Reflection Color - reflection color, but depends on "Reflection Cubemap", "Reflection Strength", "Reflection Saturation" and "Reflection Contrast".
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Reflection Strength - intensity of reflections.
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Reflection Saturation - saturation of reflection.
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Reflection Contrast - contrast of reflection.
Mirror Reflection Settings
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Mirror Reflection Enable - enable real-time mirroring, disabled by default.
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Mirror Reflection Color - sets the hue to reflections.
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Mirror Reflection Depth Color - sets the shade of the depth reflections.
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Reflection Strength - strength of reflections.
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Reflection Saturation - reflection color saturation.
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Reflection Contrast - reflection contrast.
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Mirror FPOW - fresnel effect strength.
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Mirror R0 - fresnel r0.
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Reflections Wave Strength - pseudo-wave power on reflections.
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Reflections Wave Scale - size of pseudo-wave on reflections.
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Reflections Wave Flow - speed of pseudo-wave on reflections.
Foam Settings
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Foam Enable - enable foam on the water near the shore, disabled by default.
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Foam Color - foam color on water.
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Foam Flow - foam speed on water.
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Foam Gain - foam hardness on water.
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Foam Amplitude - amount of foam on the water.
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Foam Frequency - water foam frequency.
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Foam Scale - foam size on water.
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Foam Lacunarity - lacunarity foam on water.
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Foam Soft - location of foam on water relative to the shore (x - beginning, y - end, z - dissolution).