Component Settings (/ NV Water Shaders)
Water Movement
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Rotate Speed - speed of direction of movement of rotation. Dependency: X - Albedo 1, Albedo 2, Microwave, Parallax; Y - Normal 1, Normal 2, Microwave, Parallax.
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Movement Distance - duration of movement in rotation. Dependency: X - Albedo 1, Albedo 2, Microwave, Parallax; Y - Normal 1, Normal 2, Microwave, Parallax.
Depth Texture Mode
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Depth Texture Mode - For working shaders on mobile platforms with Forward Rendering. If you use mobile platforms, enable HDR for proper operation (Project Settings / Graphics).
Wind Zone
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Water Sync With Wind - synchronize the direction of water movement with the direction of the wind. The default is off.
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Wind Zone Object - to synchronize the wind direction with the direction of water movement. If the "Water Sync With Wind" option is enabled, then the direction of the water is set by the direction of this object.
Mirror Reflection
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Mirror Reflection Enable - enable real-time reflections, you also need to enable reflections in the material.
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Mirror Back Side - mirror back side.
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Mirror Texture Size - texture resolution for reflections.
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Clipping plane offset - X - vertical offset of reflection; Y - near clip plane; Z - far clip plane (affects performance).
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Reflection Layers - reflect only those layers that are specified (for optimization).
Garbage Collection
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Garbage Collection - garbage collection and cleanup after disabling the script.