Shaders Settings (/ Simple Water Shaders / Water Surface)
Albedo Settings
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Albedo Texture 1 - basic texture for water. Used in parallax.
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Albedo Color - main color of the water, but depends on "Albedo Intensity", "Albedo Contrast" and the colors of Albedo Textures. HDR.
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Albedo 2 Enable - enable Albedo Texture 2, disabled by default. Texture 2 mixes with texture 1.
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Albedo Texture 2 - secondary texture for water. Used in parallax.
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Albedo 2 Tiling - texture 2 tiling relative to texture 1.
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Albedo 2 Flow - motion of texture 2 relative to motion of texture 1.
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Albedo Intensity - overall intensity Albedo.
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Albedo Contrast - overall albedo contrast
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Glossiness - this is the amount of gloss.
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Metallic - the metallic parameter of a material determines how “metal-like” the surface is. When a surface is more metallic, it reflects the environment more and its albedo colour becomes less visible.
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Soft Factor - amount of water depth. Lower the value, the more transparent.
Normal Map Settings
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Normal Map 1 - basic normal map texture 1 for water. Used in parallax.
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Normal Map 1 Strength - intensity of normal map texture 1.
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Normal Map 2 Enable - enable mormal map texture 2, disabled by default. Normal map 2 mixes with normal map 1.
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Normal Map 2 - secondary normal map for water. Used in parallax.
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Normal Map 2 Tiling - normal map 2 tiling relative to normal map 1.
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Normal Map 2 Strength - intensity of normal map texture 2.
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Normal Map 2 Flow - motion of normal map 2 relative to motion of normal map 1.
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Micro Waves Enable - turn on micro waves. Micro waves depend on normal map 2.
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Micro Waves Scale - size of micro waves.
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Micro Waves Strength - intensity of micro waves.
Parallax Map Settings
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Parallax Map Enable - enable parallax map, disabled by default.
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Parallax Map - parallax map texture 1 for water.
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Parallax Map Tiling - parallax map tiling relative to normal map 1.
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Parallax Amount - amount of parallax.
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Parallax Normal Map 2 Offset - degree of parallax offset for normal map 2.
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Parallax Flow - parallax flow rate.