Benchmark to test PC performance and stability. Benchmark consists of 5 different tests that can heavily load even very productive home PCs, workstations and servers with a large number of processor cores.
Benchmark has a compact size, only 20 MB and does not require installation.
The principle of this test is to run several single-threaded processes performing complex mathematical calculations that load a single CPU thread by 100%. In the composition of 10 tests: 1T (1 process), 2T, 4T, 6T, 8T, 12T, 16T, 24T, 32T, 64T (64 processes).
Average FPS: 30 / Max Polygons
This is a test for GPU performance. The test is built on the Unity engine. At regular intervals, a new object consisting of 100,000 polygons is added to the scene. If the average FPS falls below 30, the test is completed.
Min FPS: 30 / Max Physics objects
This is a benchmark for CPU + GPU performance. The test is built on the Unity engine. At certain intervals, a new primitive object consisting of 12 polygons, but with physics and a spherical collider, is added to the scene. The objects are in constant motion. If the minimum FPS falls below 30, the test is completed.
Procedural World
This is a benchmark for CPU + GPU performance. The test is built on the Unity engine and the NVGEN procedural generation engine. Depending on Seed, a different terrain is generated. The test uses a variety of different shaders, including a geometric shader DX11 procedural generation of grass and flowers. In the test, a large number of trees and various particles (clouds, fog, leaves, etc.). And also various post effects, lighting and shadows in real time. All this creates a significant load on the GPU. In the test, a large load on the CPU, as there is physics of tissue, wind, animation and adaptive artificial intelligence. The landscape is generated in real time.
15 Million Grass Blades
This is a test for GPU performance. The test is built on the Unity engine and the NVGEN procedural generation engine. The main load on the GPU creates procedurally generated grass (this is a complex geometric shader DX11).