Rain Benchmark

Benchmark to test PC performance and stability. Benchmark consists of 5 different tests that can heavily load even very productive home PCs, workstations and servers with a large number of processor cores.
Benchmark has a compact size, only 20 MB and does not require installation.
Rain Benchmark Download from GitHub (direct) Download from GitHub (direct). Only CPU Benchmark 0.0.1.4 Report a Problem / Issue Tracker / FAQ
Rain Benchmark

Multithreaded CPU Benchmark

The principle of this test is to run several single-threaded processes performing complex mathematical calculations that load a single CPU thread by 100%. In the composition of 10 tests: 1T (1 process), 2T, 4T, 6T, 8T, 12T, 16T, 24T, 32T, 64T (64 processes).

Rain Benchmark

Average FPS: 30 / Max Polygons

This is a test for GPU performance. The test is built on the Unity engine. At regular intervals, a new object consisting of 100,000 polygons is added to the scene. If the average FPS falls below 30, the test is completed.

Rain Benchmark

Min FPS: 30 / Max Physics objects

This is a benchmark for CPU + GPU performance. The test is built on the Unity engine. At certain intervals, a new primitive object consisting of 12 polygons, but with physics and a spherical collider, is added to the scene. The objects are in constant motion. If the minimum FPS falls below 30, the test is completed.

Rain Benchmark

Procedural World

This is a benchmark for CPU + GPU performance. The test is built on the Unity engine and the NVGEN procedural generation engine. Depending on Seed, a different terrain is generated. The test uses a variety of different shaders, including a geometric shader DX11 procedural generation of grass and flowers. In the test, a large number of trees and various particles (clouds, fog, leaves, etc.). And also various post effects, lighting and shadows in real time. All this creates a significant load on the GPU. In the test, a large load on the CPU, as there is physics of tissue, wind, animation and adaptive artificial intelligence. The landscape is generated in real time.

Rain Benchmark

Rain Benchmark

Rain Benchmark

Rain Benchmark



15 Million Grass Blades

This is a test for GPU performance. The test is built on the Unity engine and the NVGEN procedural generation engine. The main load on the GPU creates procedurally generated grass (this is a complex geometric shader DX11).

Rain Benchmark

Rain Benchmark

Rain Benchmark


License

This project is licensed under DonateWare License
(C) Copyright 2016 #NVJOB. Contact: nvjob.dev@gmail.com
Nicholas Veselov - independent software and assets developer
Николай Веселов независимый разработчик Санкт-Петербург